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Coinville Shopkeeper

Start with a lemonade stand and some play money, then grow a whole shopping street. Set prices, hire helpers, pay rent and tax. Free, no sign-up, no ads.

Hi, I'm Cent! Want to run a shop in Coinville?

Choose a town

    How to play

    • Set a price and how much to make for each shop, then press Open the shops.
    • Every evening you see what you sold, what it cost and your profit.
    • Open new shops, hire helpers and keep some savings for a rainy week.

    For grown-ups

    Play the first week together. After each Sunday report, ask the talk question.

    1. Revenue is not profit Talk about it: If a shop sells $100 of lemonade, how much does the owner keep?
    2. Fixed and variable costs Talk about it: Which costs stay the same on a slow day, and which ones change?
    3. Price and demand Talk about it: What happened to the number of customers when you raised the price?
    4. Cash flow and taxes Talk about it: Why can you have lots of cash and still not be making a profit?
    5. Loans cost, savings earn Talk about it: When is borrowing a good idea, and when is it risky?
    6. Reinvesting Talk about it: How many weeks did it take for a new shop to pay for itself?
    7. An emergency fund Talk about it: What would you do if the oven broke tomorrow? How much savings would you want?
    8. Fair pay, strong team Talk about it: Why do you think there is a minimum wage? What changes when you pay more?

    Interest, wages and the 5% sales tax in this game are pretend and sped up. Real rates differ by state and lender.

    Try the real numbers:

    A pretend game for learning, not business, tax or legal advice. Progress is saved only on this device. Nobody types a name, and nothing personal is collected.

    We keep anonymous counts, such as how many rounds are played and how many stars are earned. There are no cookies and nothing that identifies your child.

    Built with Phaser 3 (MIT License)

    Run a small town of shops, one day at a time

    Coinville Shopkeeper is a free business game for kids about 9 to 14, and for grown-ups who want to play along. You start with a lemonade stand and some play money. Every morning you set a price tag, decide how much to make, and open the shops. Every evening you see what you sold, what it cost and what you kept. With your profit you can open a bakery, a bike repair shop, a bookstore or a food truck, hire helpers, save, borrow, and help the town grow. There is no clock and no hurry: the game waits for you.

    Pick a town. First Shop is a gentle 4-week start, Main Street is 8 weeks with everything switched on, and Four Seasons is 12 weeks with a rival bakery, winter and more surprises. Stars are based on your net worth at the end, and your progress is saved in your browser.

    What the game teaches

    Money ideaWhere kids meet it in the game
    Revenue is not profitThe evening report shows sales, supplies and wages side by side, and only the last number is yours to keep.
    Fixed and variable costsSupplies change with how much you sell. Rent and helpers' wages are due even on a slow or rainy day.
    Price and demandNudge the price tag and watch the demand meter: a higher price brings fewer customers, a lower price brings more but earns less on each one.
    Cash flow and sales taxBuying a shop lowers your cash but is not a loss. The sales tax you collect is not yours: it is paid to the town on Sunday and builds parks, bus stops and libraries.
    Loans and savingsA loan costs interest and savings earn interest. Paying a loan back early costs less.
    Reinvesting and an emergency fundA new shop can pay for itself, but an oven that breaks or a rainy week can hurt a shop with no savings.
    Fair payThe town has a minimum wage. Paying helpers more costs more, but they work faster and stay longer.

    Interest, wages and the 5 percent sales tax in this game are pretend numbers, and time is sped up so a "week" takes a few minutes. Real loans and savings accounts use yearly rates, and sales tax and minimum wage differ by state. Say so out loud when you play, then try the real numbers together in the business loan calculator, the compound interest calculator, minimum wage by state and the sales tax calculator.

    Tips for playing together

    For younger kids, the lemonade stand game is a shorter first step, and the investing game is a good next one. Coinville Shopkeeper is general education, not business, tax or legal advice.

    Frequently asked questions

    Is Coinville Shopkeeper free and safe for kids, and does it collect data?

    It is free, with no sign-up, no ads and no third-party trackers. Nobody types a name or any personal information, because helper names come from a short list. Your game is saved only in your browser on this device, and Settings has a button that deletes it. We keep only anonymous counts, such as how many towns are finished and how many stars are earned, with no cookies and nothing that identifies your child.

    What age is it for, and can we play without the animation?

    It is made for ages 9 to 14, and younger kids can play with a grown-up. The picture of the town is just decoration: every button, number and report is real text. Turn on Simple view in Settings to skip the animation completely, or choose Instant to skip the day, and the game works the same. It runs on phones, tablets and computers.

    Is the interest and tax in the game realistic, and is this business advice?

    No. Loans cost 2 percent a week and savings pay 0.5 percent a week so that kids can see the effect in minutes. Real rates are quoted per year and are very different. The 5 percent sales tax and the $50 a day minimum wage are Coinville's, not real laws. The game is a pretend way to practice ideas, not advice about running a real business, taxes or the law.

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