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Spend, save, give jars game

Split the weekly money into Spend, Save and Give jars, save for a goal and decide what to do when a want-it-now moment comes. A free game for kids 5 to 10 to play with a grown-up. Pretend money, no sign-up.

For grown-ups

What the game teaches

Kids split their weekly money into three jars, save for a goal over several weeks, give to a pretend cause and decide what to do when a "buy it now" moment shows up. They see waiting, splitting income, goals, giving and interest in action. The stars reward habits, never luck.

The bonus your pretend grown-up adds to Save is like interest, sped up so kids can see it in minutes. Real savings accounts pay much less, usually monthly or yearly.

Playing together

  • Let your child choose the split first. Ask why before you share your own view.
  • Ask, don't tell: "What will this jar help you do?"
  • Talk about the "only this week" slime moment: how did waiting feel?

If you like the idea, you can try real jars or envelopes at home. This is a general idea, not advice, and every family decides what works for them.

Learn more

The money and the causes in this game are pretend and for learning only. Coinville is a made-up town. Nothing here is financial advice.

The game asks for no personal information, no names and no photos, and uses no cookies. Your best stars, your settings and your current game are saved only in this browser.

We keep anonymous counts, such as how many rounds are played and how many stars are earned. There are no cookies and nothing that identifies your child.

How to play Cent's Money Jars

Cent's Money Jars is a free game for kids about 5 to 10 to play with a grown-up nearby. Every week the child gets pretend weekly money and has to put every coin into one of three glass jars: Spend, Save or Give. Then the week plays out: a little corner shop, a birthday card, a chance to help the pretend town of Coinville, and a "want it now" moment. There are two modes. Little (ages 5 to 7) lasts 6 weeks and uses $1 coins. Big (ages 8 to 10) lasts 10 weeks and adds 25-cent coins.

  1. Pick a goal. Choose a ball, kite or paint set (Little) or a skateboard, telescope or bike (Big). The goal picture is taped to the Save jar, with a dashed line showing how full the jar must be.
  2. Pick a cause. The Give jar helps a made-up place in Coinville: trees for the park, beds for shelter pets, books for the library or food for the pantry.
  3. Payday. Use the plus and minus buttons to share the coins. You can also drag a coin onto a jar. "Same as last week" repeats the last split. Every coin must go into a jar before you press Done.
  4. Corner shop. Spend money buys small treats. Nobody is scolded for spending.
  5. Events. A birthday card brings extra money to share. In some weeks a "Mega Glow Slime, only this week!" card appears, and in Big it comes back on sale later. Waiting is always an option.
  6. Week end. The pretend grown-up adds a bonus to Save, like interest, and a talk card gives you something to chat about together.

The three stars

Stars reward habits, not luck. The Goal star is for buying a goal before the game ends. The Saver star is for putting at least one coin into Save every payday and using Save only for the goal. The Giver star is for giving at least one week's money to the cause. A child who puts everything in Spend gets no stars, and a child who splits sensibly can earn all three.

What kids learn

Tips for parents

Ready for more? Try the savings goal calculator or the compound interest calculator together, and see all of our money games for kids.

Pretend game. The money and the causes are made up, for learning only. The game never asks for real money, and it is not financial advice. For age-by-age ideas from a U.S. government source, see Money as You Grow from the CFPB.

Frequently asked questions

What age is the Money Jars game for?

It is made for kids about 5 to 10, played with a grown-up. Little mode (ages 5 to 7) is shorter and uses whole dollars. Big mode (ages 8 to 10) lasts 10 weeks and adds quarters, a "move money" button and a cause drive.

Is the bonus like a real savings account?

It is like interest, but sped up so children can see it in minutes. Real savings accounts pay much less, usually monthly or yearly, and rates change. The game does not show any real rate.

Does the game collect information about my child?

No names, photos or typed text are asked for, and there are no cookies. Best stars, grown-up settings and the game in progress are saved only in your browser. We keep an anonymous count of finished games (the mode, the star count and how long it took), with nothing that identifies your child.

Are the causes real charities?

No. The causes are made-up places in the pretend town of Coinville. The game has no donate buttons, no real charity names or logos, and never asks for real money.

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