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Family money board game

A free two-player money board game for a parent and child on one phone or tablet. Roll the die, earn payday and chore money, choose needs or wants, and race to your savings goal. Team mode too. No sign-up, no ads.

For grown-ups

How to play

Two pawns race around a 20-square town path. Roll the die, and the square you land on decides what happens: Payday, a Chore, the Market, a Surprise card, the Bank, the Park or a Family square. The child always goes first.

How to win

At the end of your own turn, you win if your piggy has reached your goal AND you hold 2 Fun Stickers: a happy saver who saved and had fun. Money only goes into the piggy at Payday, the Bank and on Bank day, so saving is always a choice. If nobody wins by the last day, the piggy that is closer to its own goal wins, and an equal share is a tie.

What the game teaches

  • Paying yourself first: part of every payday goes into savings before it can be spent.
  • Needs and wants: the Market always asks for the need first, and wants can only be paid from the wallet.
  • Savings as a safety net: a surprise cost can reach into the piggy, and that is what savings are for.
  • Giving and sharing: the Family squares and the Share card show how small gifts help others.

About the help for the kid

Everybody rolls the same die. The help only lowers the child's savings goal and raises the grown-up's, so the child gets a fair chance while still choosing for themselves. In simulated games with sensible play, Gentle help gives the child about two wins in three. Two kids always play an even race.

Team picnic

Instead of racing, you fill one Family Jar together. Payday and Bank money goes into the jar, and the Help button lets you give wallet money to your teammate once per turn. Rain-cloud cards raise the target by $2.

Ask while you play

Surprise cards show a short "Ask:" question you can read aloud. Short chats beat long lectures.

Settings

Learn more

Pretend money in a made-up town, for learning only. Not financial advice.

The game asks for no personal information, no names and no typed text, and uses no cookies. Your tokens, settings and current game are saved only in this browser.

We keep anonymous counts, such as how many rounds are played and how many stars are earned. There are no cookies and nothing that identifies your child.

How to play Coinville Race

Coinville Race is a free money board game for two players on one phone, tablet or computer. A parent and child can play together, or two kids can race each other. Each player picks an animal token, and the two pawns walk around a 20-square town path in the made-up town of Coinville. A game takes about 10 to 15 minutes and is made for ages 6 to 12 with a grown-up nearby.

  1. Roll the die. The child always goes first. Pass the device back and forth, and the screen always shows whose turn it is.
  2. Land on a square. Payday gives you pretend money, and you choose how much goes into your piggy first. Chores earn a few dollars. The Market asks you to pick the thing you NEED, and then lets you buy a "want" for a Fun Sticker. Surprise cards bring good and bad luck. The Bank pays a bonus when you already have savings. The Park gives a free Fun Sticker, and Family squares let you share with the Family Jar.
  3. Keep two places for your money. Your wallet is easy to spend. Your piggy is for saving. Money goes into the piggy only when you choose it, so saving is always a decision.
  4. Win like a happy saver. You win when your piggy reaches your goal and you hold 2 Fun Stickers. If the days run out first, the piggy that is closer to its own goal wins, and an equal share is a tie where you both win.

A fair game for a child and a grown-up

Everyone rolls the same die, so luck gives a six-year-old a real chance. For more fairness, the "Help for the kid" setting lowers the child's savings goal and raises the grown-up's. In simulated games where both players save sensibly, an even race is close to a coin flip, Gentle help gives the child about two wins in three, and Big help gives about three wins in four. Choices matter too: a player who keeps every dollar in the wallet and never saves usually loses to one who pays themselves first. There is also Team picnic, where you fill one Family Jar together before the days run out.

Stars for good habits

At the end, both players earn stars, so the child can do well even after losing the race. The Goal star is for winning the race or filling the jar. The Balance star is for having 2 Fun Stickers and most of the savings goal. The Team star is for giving or sharing at least $3 with the other player or the Family Jar.

Tips for parents

Ready for more? Try the savings goal calculator or the budget tracker together, and see all of our money games for kids.

Pretend game. The money, the shops and the town are made up, for learning only. The game never asks for real money, and it is not financial advice. For age-by-age ideas from a U.S. government source, see Money as You Grow from the CFPB.

Frequently asked questions

Is the family money board game free?

Yes. It is free, has no sign-up and no ads, and it runs in your browser on a phone, tablet or computer.

What ages is it for?

It is made for kids about 6 to 12 playing with a grown-up. The screens use pictures and short words, and you can turn on "Read to me" in the grown-up settings if your device has a voice installed.

Can two kids play, and is there a team mode?

Yes to both. Choose "Two kids" for an even race with no help settings, or pick Team picnic so everyone works together to fill one Family Jar before the days run out.

Why do you need Fun Stickers to win?

If a player could win just by never spending anything, the game would teach the wrong lesson. Needing 2 Fun Stickers means saving and enjoying life both matter, and fun does not always cost money: the Park and some Surprise cards are free.

Does the game save names or collect information about my child?

No names, photos or typed text are asked for, and there are no cookies. Players are animal tokens. Your tokens, settings and the game in progress are saved only in your browser. We keep an anonymous count of finished games (the mode, the star count and how long it took), with nothing that identifies your child.

What does the game teach?

Paying yourself first, telling a need from a want, using savings as a safety net, and sharing with others. It is a game, not financial advice, and the numbers are made up for play.

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