Coin counting game
Ages 5 to 8
Teaches: Coin names, counting money, paying at a pretend shop.
Time: 2 to 4 minutes per level.
Free games that teach kids how money works, in five languages. No sign-up, no ads, nothing to download.
Each bar shows the ages a game is made for. Tap a name to jump to the game.
Ages 5 to 8
Teaches: Coin names, counting money, paying at a pretend shop.
Time: 2 to 4 minutes per level.
Ages 6 to 10
Teaches: Staying within a budget, comparing prices, adding money and making change.
Time: About 3 minutes per level.
Ages 5 to 10, with a grown-up
Teaches: Splitting money into spend, save and give, saving for a goal, waiting before you buy.
Time: About 6 minutes (Little) or 12 minutes (Big).
Ages 6 to 12, 2 players with a grown-up
Teaches: Paying yourself first, needs versus wants, savings as a safety net, giving.
Time: 10 to 15 minutes.
Ages 7 and up
Teaches: Costs, prices, profit, and how weather changes demand.
Time: 10 to 15 minutes.
Ages 7 to 12
Teaches: Earning, needs vs wants, saving and interest, budgets, comparing prices, spotting scams, why borrowing costs extra.
Time: 2 to 4 minutes per level.
Ages 9 to 14
Teaches: Spreading money out, risk and reward, fees, staying calm when prices dip.
Time: 10 to 20 minutes.
Ages 9 to 14, grown-ups too
Teaches: Profit versus sales, fixed and variable costs, prices and demand, loans and savings, a rainy-day fund, fair pay and taxes.
Time: 20 to 40 minutes a town. Your game is saved.
Ages 7 to 13
Teaches: Earning, saving, unit prices, scam safety, budgets, giving, goals, borrowing and a first small business.
Time: 5 to 10 minutes a mission. Works in 3D or as a town list. Your stars are saved.
Ages 5 to grown-ups, 1 to 6 players
Teaches: Coins and change, needs and wants, discounts, saving, credit and scam safety, at four levels.
Time: 5 to 10 minutes per player.
Printable money worksheets to use at home
Money as You Grow (CFPB, a U.S. government site)
General information for families, not financial advice.
The games ask for no personal information and use no cookies. On the game pages we keep only anonymous counts, such as how many rounds are played.
CentDaily has free money games for children and families. They run in your browser on phones, tablets and computers, work in English, Spanish, Vietnamese, Chinese, Tagalog, Korean and Portuguese, and need no sign-up. Each one teaches a different idea, so you can pick by age or follow them in order.
Games work best when a grown-up plays along. A few general ideas that many families use:
Each game has a "For grown-ups" box with questions to ask. For age-by-age activities from a U.S. government source, see Money as You Grow from the Consumer Financial Protection Bureau.
When your child is ready for real numbers, try the savings goal calculator or the compound interest calculator together.
General information. The games use pretend money and are for learning only. They are not financial advice.
Yes. All four games are free, with no sign-up, no ads and nothing to download.
No. The games ask for no names or personal information and use no cookies or trackers. Progress is saved only in your own browser. We keep anonymous counts of finished games, such as the level and the stars earned, and nothing that identifies a child.
Children can start early with simple ideas like coins, counting and the difference between wants and needs. The CFPB's Money as You Grow site groups activities by age range, from young children to teens, so you can match them to your child. The games here are made for ages 5 to 14.
There is no single right amount, and families decide for themselves based on their budget and values. The money jars game lets a grown-up set any weekly amount from $1 to $20, so you can try different amounts without changing anything in real life.
Yes. They are built for phones, tablets and computers, and you can switch between English, Spanish, Vietnamese, Chinese, Tagalog, Korean and Portuguese from the menu.